I’m so tired right now. We’ve been sitting in Spooky McPhee’s dining room at a table full of laptops for over 50 hours this week. 50 hours. 15 minutes of the film, including entire scenes, have been cut in order to make the pace quicker. We manually corrected every single piece of audio in the film. Everything from dialogue, to sound fx, to audio levels, to you name it. We had to create and foley our own monster sounds. We had to redo entire cg fx sequences. We had to write a score and then go back through the movie again to make it fit. We had to create credit sequences and redo our work multiple times because Premiere would mysteriously crash while saving. It was a grueling nightmare of a week and many times today we wanted to strangle the life out of each other. You wouldn’t think something like this would be so hard. But sitting at a table, staring at laptop screens and having to deal with 50 hours of the most tedious bullshit you could possibly imagine is enough to drive anybody nuts and we were both stir crazy by the end of the day.
But it’s finished. Mostly…
Technically, we have a full movie. An absolutely, positively, 100% no doubt about it take it to the bank bonafide movie. It just so happens to be in color right now. But we’re leaning towards a black and white film, meaning we’ll need to switch it this weekend. Luckily, that isn’t such a big deal since it just entails changing the image. The main focus of this hell week was the audio, which was a complete and utter disaster last week. So much so that the film was practically unwatchable in my opinion. As I mentioned before, we systematically went through every single freaking frame of this movie, fixing every problem we could, and correcting to the best of our ability anything that was too far gone to completely right. The music probably isn’t as good as it could be, but it’s serviceable and conveys the right moods. It certainly doesn’t detract from the film at all, in my opinion.
In other words, our film is as good as it can possibly be. We no longer have a mess on our hands. It’s cleaned up, polished to hell and back, and ready to be show at the Drunken Zombie Film Festival next Saturday the 7th (8:30 pm. with a Q&A session afterwards with the cast and crew. Be there or be rhombus). If it fails miserably then all we can say is that we did our absolute best. Nothing more can be done to help Outpost Doom. It is what it is and is our best punch. If it misses then we have to just accept that we lost this round. I doubt it’ll be a knockout, but hopefully it will at least connect. Maybe we’ll win on points at the DZFF next weekend 🙂
I’m probably posting this too soon. We had to buy a terabyte hard drive from Best Buy an hour ago in order to hold the sheer power of Outpost Doom and to backup all of our files. Our Premiere timeline’s audio tracks, for example, numbered in the double digits because of all the sound fx/music/fixing we did. Any number of things could go wrong while transferring, I suppose. Spooky’s house could be smited by a thunderbolt from Zeus, or something, frying all of our hard work. In the event that happens, somebody get me some scotch because I’ll need it. In the end though, Outpost Doom is a massively superior film today than it was last Friday. Whether or not that is enough for people to like it, we’ll see next weekend. I, for one, love it but I need a long break from my Outpost Doom relationship. I’ve seen this movie too many times and after this horrifyingly difficult and tedious week of perfecting the most mundane of low budget bullshit, I need to kick Outpost Doom out of my bed for a couple days.
See you next week at the Drunken Zombie Film Festival, Outpost Doom.
(exhausted in Lincoln. Time to play L4D all night and release a lot of stress and tension)